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Pulse reddit not updating

- Fixed assert when recording a docked event for a ship that doesn't have a cockpit yet - Avoid possible assert failures when selecting your own private group - Crash when attempting to enter Supercruise after scanning a Nav beacon - Fix for crash found in wear and tear component - Fixed frequent server crash - Fix a crash when a proxy POI is killed before it gets to variables initialised - Fix bad fog shape type - Fix a crash if the Steam overlay is bound to a key that is named differently than in game - Speculative fixes to a crash caused by cargo canisters in POIs not having an item set - Speculative fix for non-Horizon's players being match made into inappropriate islands - Crash fix in for when a weapon with the Malfunction Hit special effect hits a module that can't malfunction - When a Ring Cell received a FOR shift, only transfer asteroids between physics worlds if they have already been added to a physics world - When a POI is deactivated, make sure it kills all the levels it created - Extra checks added a possible fix for a crash that occurs later in scaleform due to a null texture - Safe-guard against the render system returning a null texture, if one couldn't be allocated - Fix audio crash for when in SRV when in SRV and not loading the network component - Protect against working on a string that doesn't exist or is empty - Safe-guard against the render system returning a null texture, if one couldn't be allocated - Added a failure state that will abort a portrait request after a large period of time waiting for a texture to be provided, so the system won't be stalled indefinitely - Crash fix for when a projectile weapon turret on automatic hit an object that doesn't know what hit it - Crash fix when firing a projectile from a weapon equipped to a thing without a targeting system - Fixed a crash caused by trying to lock on to a target that is dying - Fixed server error when issuing mission rewards to player's without sufficient storage space - Fix crash when the location is shutting down and a drone exists without any asteroids - Crash fix when trying to check ammo prices for restocking a vehicle but the bay is not in an expected state - Increased rarity values for ice mining commodities so that ice mining - Fix a server crash generating an unknown body - Prevent a crash when (somehow) trying to preview a recipe on an incompatible module - Fix crash if control input is spammed while applying an upgrade - Fix the cargo spawning so that it replicates the data needed to spawn its cargo, if it gets authority transferred before spawning cargo - Fix a crash from an ill-timed shutdown of UI during the supercruise transition - Fix memory leak in ambient AI spawning - Outfitting: fix for crash when viewing vehicle bay inventory - Fix a crash from a missing texture while in VR - Fix a crash in the animation system - Fix softlock when disconnected from the server - Fix softlock if trying to render a null texture page - Fix a crash that can happen when exiting the game if a POI activates the same frame that the POISpawner is killed - Fix error approaching a surface port - Guard against a crash when skimmers are killed while a proxy is at a very specific stage of constructing them - Fix a server crash with a Curl error - Crashed ships didn't have a schematic set up for when locking onto them to scan them, causing an assert - default schematic set - Fix crash closing workshop UI after crafting a recipe - Fix crash when initialising scaling parameters for a weapon that is in an invalid state - Fix crash where kinematic data was invalid for mining resources - Fix error when avatar data was expected, but not present - Fix audio error when going from planet into CQC - Don't crash after building a bad string key due to a weird rank value - In order to investigate softlock in hyperspace jump / supercruise transition, force a crash dump if it has not completed after 110 seconds - Let the chat UI component look at destination locations if there is no current location.

( BST) Update 6: Reddit AMA ended ( BST) Update 7: Livestream started on our official You Tube channel ( BST) Update 8: Patch notes added below. === Hi guys, Today's the day many of you have been waiting for.

BST (aprox) Update 2: Beta servers are currently being worked on to bring them back on line. GMT (aprox) https:// Danger...ator_of_elite/ Update 5: Reddit AMA went live! Thank you so much for your continued support and patience!

on death) - Fix a crash creating certain scenarios - Fixed crash in fighter cockpit when kinematic is ready before its target - Fix crash when trying to use FSDInterdictor on a target object that is not a ship - Fix crash with ship components activating before the object is ready - Crash fix for when a weapon with the Malfunction Hit special effect hits a module that can't malfunction - Prevent crash when applying livery items while deploying or boarding with the SRV - Fix softlock happening sometimes when editing or deleting a bookmark - Handle the case where we don't have a reference module more gracefully, and output some more useful logs for debugging this General Tweaks & Fixes - Fix case where save could get in an inconsistent state and game would think the player was flying while the server thought they were docked, preventing cargo collection among other things - Fix a cause of becoming stranded in an SRV above a planet's surface - Make sure that flight model handles forces correctly - Add links to new tutorial videos - Community Goal rewards now automatically redeem after 2 weeks - Fix Imperial Cutter hull issue blocking cargo scooping - Set server status and in-game main menu notifications during weekly server maintenance - Missile and Torpedoes Icons are wrong way around fixed in outfitting - Adding ship type string for damaged fed cap ship so it doesn't assert on contacts panel - User cannot return to gameplay after selecting the Spoiler option in Livery Outfitting with a ship paint job already applied fixed - Updated nested bookmark icon to improve clarity - Various text fixes Missions - Fix founder delivery to not go to smaller ports / outposts - Fix for mission cargo being marked as illegal salvage when dropped from a target ship - Temporarily remove SRV mining - Reduced the chance of wrinkles from test levels - Reduced chance of treasure tips from test levels - Rather than the total number of micro resources (spanning all types), say what type and how many of that type we need space for - Make planetary missions use rank to determine base strength - Remove economy dupes in info panel and popup when secondary economy is the same as main economy - Remove low level materials from the rewards lists so that players can't be given them by missions - Various text fixes Engineers - Allow some Engineers to gain reputation by activities other than crafting - Rebalance engineer reputation gain from crafting blueprints - Updated rate of Engineer progression balancing numbers - Prevent superpower reputation from affecting rep gained by Engineers crafting recipes - Engineers invite mission does not take into account the size of your ship when it selects destination fixed - Remove unused variables from engineer missions because they may have been blocking progress - Increase default size of Pop Up Engineer Dialogue s in order to accommodate larger strings - Resource Grade icons have been updated to support grade 5 resources - Updated buff icons to make them more readable Render - Improvement for ice planets to increase the detail in the mid distance.

Required Light power (albedo boost)/Mid amp increase and a larger mid fade distance - Correct the proclaimed maximum terrain feature height on planets to fix issues with some physics patches not generating SRV - SRV turret mode give incorrect hull information - SRV wheels don't spin on networked player fixed Companion App - Allow access for people who own Horizons without also owning a Season 1 SKU - Pick up dynamic changes to which station services are available at a given market These are specific to both Xbox One and PC.

This traffic density value alters the probability of USSs - If you scan a body that has a mission POI on it, the POI will be revealed.

The scan can come from the discovery scanner, or from scanning a Nav beacon - Changed data scans to be unique per location, so they cannot be continuously rescanned - Unlinked minor faction reputation from their parent major faction reputation, now you will be neutral with an Empire minor faction even if you are allied with the Empire major faction - Added the ability to scan a Nav beacon to get the system exploration data for that system - Added a 'cordial' minor faction reputation level - Allow cargo to be transferred to a newly bought ship, if it has adequate cargo space - Add Chopper's Orbital to Phiince system - Updated translations - Added named planets from Charity stream - Added new player group minor faction descriptions - Player inbox will hold a message until it has been deleted, or 30 days old - Added Bluford Orbital to LHS 3447 - Cannon Research space science outpost added to COL 285 SECTOR IX-T D3- - Overhaul & clean-up of how module penetration behaves, to allow multiple hits and various styles of AOE damage.

To avoid any trickery, if any items are moved, the trade is cancelled.

Here are some crafting details and pictures…A new type of storage is here: the refrigerator. This deployable comes with no change to how food preservation works.

Boost mode is not written in the backup value though, so it will reset to economical - Fixed Silent resources collected GUI - Fix for Nav beacon Morse transmissions being audible in galaxy map - Added Alliance listening post (Cooper Research Centre) to HIP 19072 - Made it so that you can't interdict someone who is in orbital cruise - Fix a performance issue when wing members are at extreme distances from each other - Fix incorrect button label when selling exploration data - Fix for being able to fly though a structure in CQC - Rebalance of hyperspace lights to prevent strobing - Adjust UI scale in VR with a maximum and default of 0.7 for Vive and 1.0 for Oculus - Mouse cursor no longer disappears when using keyboard/gamepad input - Fixed focusing issues related to the Pop Up and various panels - Added controller pre-set for Thrustmaster HOTAS 4 - The glow was too strong on the new control/graphics option screen, making text hard to read.

Now matched to previous implementation - Audio: Increase supercruise music fade out time to 4 seconds - Correctly shutdown the list of FSD countdown voice events during ship swap by clearing the array, so we don't attempt to send a bunch of destroyed events resulting in the FSD countdown missing at times - Added support to overwrite the audio engine's internal settings for samples per frame and refill buffers.

The semi auto pistol now has increased recoil while moving and a larger aimcone - impacting accuracy at medium and long distances.